1.19.2.2 in beta
Looking good on closing down 119 dev and moving to 120. Please get all the betas in to test that are available.
=====================
World War Two Online
=====================
Version 1.19.2.2 beta (07-12-05)
HUD/UI:
-Removed "WWIIOL" from the Spalshscreen
-Reduced the size of the tech logos on the splashscreen
-Fixed a flash to desktop bug witht he intro movie
-Fixed a bug that would allow the client to miss the brigade list
-Dropped missions and population from brigade selection -> brigades list
-Added objective to the brigade selection -> brigades list
-Reformatted brigade selection -> brigade details (top right)
-Added the number of players who mobile spawned from you to the AAR info if you were a mobile spawn
-Localized offline.uixml
-Localized hud.uixml
-Localized ingamemap.uixml
Chat:
-Added /who (only works for squad mate currently)
Missions:
-Added Mobile spawn tracking to the mission AAR
Mobile Spawning:
-Mobile spawns now count the number of people who spawn through them
Scoring:
-Changed the way scoring is calculated to be rdp-value relative
-Changed the way scoring is calculated to multiply kill-score * 10 to include decimals (1 same value kill = +10 points, KIA = -10 points)
-Changed the way scoring is calculated to give a minimum non-zero of 1 point
-Changed the way scoring is calculated to round decimal values >= 0.6 up to the next point (36.5 points = 36 points, 36.9 points = 37 points)
-Changed the way scoring is calculated to give 1 point per 10 units that mobile spawns through you
-Changed the way scoring factors RTB result:
-> RTB = -0.0 points, Rescued = -2.5 points, MIA = -7.5 points, KIA = -10.0 points
Global:
-Fixed cause for CTHL
-Fixed reconnect code
-Fixed problem that could cause some players to be unable to log in correctly
-Fixed cause of several login issues
Translations:
-Text will now display english line if no language line is found (before only worked at the file level)
Localized:
ok.uixml
confirm.uixml
spawn.uixml
settings.uixml
manuals.uixml
chat.uixml
widgets/template.uixml
widgets/map.uixml
widgets/calibration.uixml
widgets/globals.uixml
widgets/idcard.uixml
widgets/infobar.uixml
widgets/manuals.uixml
widgets/map/info.uixml
widgets/map/legend.uixml
widgets/map/options.uixml
widgets/map/finder.uixml
This is only a pass on the static text. Once we get a way to localize dynamic content, I'll have to make another pass. I went through many other files, mostly widgets that had no static content to localize that I didn't list here. The only static content left to localize is the main UI pages, which I'll tackle next.
=====================
World War Two Online
=====================
Version 1.19.2.2 beta (07-12-05)
HUD/UI:
-Removed "WWIIOL" from the Spalshscreen
-Reduced the size of the tech logos on the splashscreen
-Fixed a flash to desktop bug witht he intro movie
-Fixed a bug that would allow the client to miss the brigade list
-Dropped missions and population from brigade selection -> brigades list
-Added objective to the brigade selection -> brigades list
-Reformatted brigade selection -> brigade details (top right)
-Added the number of players who mobile spawned from you to the AAR info if you were a mobile spawn
-Localized offline.uixml
-Localized hud.uixml
-Localized ingamemap.uixml
Chat:
-Added /who
Missions:
-Added Mobile spawn tracking to the mission AAR
Mobile Spawning:
-Mobile spawns now count the number of people who spawn through them
Scoring:
-Changed the way scoring is calculated to be rdp-value relative
-Changed the way scoring is calculated to multiply kill-score * 10 to include decimals (1 same value kill = +10 points, KIA = -10 points)
-Changed the way scoring is calculated to give a minimum non-zero of 1 point
-Changed the way scoring is calculated to round decimal values >= 0.6 up to the next point (36.5 points = 36 points, 36.9 points = 37 points)
-Changed the way scoring is calculated to give 1 point per 10 units that mobile spawns through you
-Changed the way scoring factors RTB result:
-> RTB = -0.0 points, Rescued = -2.5 points, MIA = -7.5 points, KIA = -10.0 points
Global:
-Fixed cause for CTHL
-Fixed reconnect code
-Fixed problem that could cause some players to be unable to log in correctly
-Fixed cause of several login issues
Translations:
-Text will now display english line if no language line is found (before only worked at the file level)
Localized:
ok.uixml
confirm.uixml
spawn.uixml
settings.uixml
manuals.uixml
chat.uixml
widgets/template.uixml
widgets/map.uixml
widgets/calibration.uixml
widgets/globals.uixml
widgets/idcard.uixml
widgets/infobar.uixml
widgets/manuals.uixml
widgets/map/info.uixml
widgets/map/legend.uixml
widgets/map/options.uixml
widgets/map/finder.uixml
This is only a pass on the static text. Once we get a way to localize dynamic content, I'll have to make another pass. I went through many other files, mostly widgets that had no static content to localize that I didn't list here. The only static content left to localize is the main UI pages, which I'll tackle next.

5 Comments:
**hugs**
S!wolfiejr
Funny, I thought /who was already in game. Did I get a leaked copy of a dev beta or something?
>_>
<_<
>_>
!S
dudeman1
The whole being ashamed of being WW2OL thing gets more depressing every time they cut away another reference of WW2OL in the game and website. By release I'm sure it'll be a bannable offence to say WW2OL on the forums.
Nah it wouldn't get that bad, see we trick them into getting into the game and see what they think of it which will hopefully be positive then we get more and more subs and then finally when they visit the forums they'll see that it's WWIIOL muahahaharrrr.
Great patch guys, gained 40fps on my computer, fantastic job. Keep at it.
Post a Comment
Links to this post:
Create a Link
<< Home