Thursday, June 22, 2006

The Cesspit.

The Cesspit. | Home of the fool (on a hill): "In the past I wrote that you can guess the quality of the design in a MMORPG from its LFG system and I still believe there is some truth in that claim. I always considered these tools as the real core of these games and I think they should be the starting point from where you design a new game. Not a feature that you consider later on, but the very first one around which the rest of the game is built."

I just started reading the Cesspit and one of these days I'll get around to linking it and Damion on the right there. I couldn't agree more with the above and really, honestly hadn't thought about it in that manner before. I do remember the MMO's I've played with excellent LFG controls. Most of them were interface driven tools that were very useful and as stated WoW's really sucks. If you haven't heard, their long touted improvement over the never-ever-ever-used meeting stones is... wait for it... to make the LFG chat channel.. get this ... really ... global.

Uh...

I post this because a lot of what we deal with in WWIIOL is really about grouping. Sure, it appears and is in many ways quite the antithesis of your regular MMO's grouping functions but in essence it is all about getting players together for common goals and orcs and elves call that grouping. If I had to do WWIIOL all over, and many days I'd like to, then I would certainly start with that element as my primary focus. It is indeed the foundation which makes for a great game from a design point of view.

1 Comments:

easting said...

OK. So new(or old) player logs onto WW2OL. Instead of popping up the UI selection, a screen pops up with a list of missions in the planning stage. There is also a list of active missions on the second tab. You see a mission with 5 of 6 people waiting to provide barcap between Antwerp and Brussels. You see a mission with 19 of 20 for a firebase assault. You see a high command sponsored mission with 354 of 500 for a combined arms assault on Spontin. TOE's are in effect on this high command mission, so you jump in hoping to get a tank (or gunner) position. LUCK! a PzKwgIIIH needs a gunner. You hook (hmm needs fleshing out) up and wait for mission launch. OK, on this mission there are 40 aircraft sortied, 25 tanks, 50 troop transports and a few hundred various infantry/AT/AA guns. The high commander who set up this mission must have done some good planning--there are different starting points, different waypoints, formation orders, and multiple objectives.

You get where I'm going with this Gophur? You guys can DO this. You can, really.

8:04 PM  

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