"Find out just what any people will quietly submit to and you have found out the exact measure of injustice and wrong which will be imposed upon them."
-Frederick Douglass
I've been into quotes again latley. i've had a long love affair with quotes ever since Jennifer McGiness gave me the most excellent 'Dictionary of Thoughts' thos4e many6 years ago. So, I'll probably be posting a few of them here for my own delight. When I think on this one I not only think of all the things I dislike about society but it also lends to a lot of game design issues. I'm as guilty as the next guy in that respect though there are a couple of my peers who come more readily to mind.
3 Comments:
Coincidentally, that quote recently appeared in a BusinessWeek article regarding spyware. In that case the imposers are clearly in it for as much as they can take from the quiet submitters. I'm curious in what way it applies to game design?
Sorry to be off topic, but something about these quotes are playing havoc with your blog layout - the width of them causes the sidebar to be displayed below all of the posts. Although this only affects some browsers from memory.
This is just a fyi if you are interested. I used to have a very active blogger.com blog and I had the same problem.
Cheers
Thanks hoG. I'll see if Ai can sotr that out.
As to game design, about a million ways, largely reffered to as the grind. Grinding factin in WoW, grinding standing and credits and missions in EVE, levels in EQ etc. At some opint most MMOs are filled with a repetative task that in the worst examples isn't really fun but is a mewans to an end, like travel. Riding an NPC on a pre-determined routs is fun about once. After that it is a game mechanic designed to have a particular effect in the game world while balancing just how much of that game mechanic the player will actually put up with let alone derive joy from. The problem often is confounded because the game mechanic may not be virewed by the player as adding to the joy of the game but it may be doing so by its interaction with another game mechanic. Death for instance sucks when it happens to you, but not to the other guy. Without the un-fun part the fun could not exist.
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