Note to Self: Read This
Massively multiplayer online games (MMOGs) are some of the most complicated software systems under development today, often requiring dozens of developers, hundreds of artists, and truly massive infrastructures. This article is the first in a series of articles that will shine a light on the systems, storage, and networks needed to run an MMOG. It provides an introduction to MMOGs and demonstrates one approach to sizing a game's infrastructure. Learn how to figure out how much infrastructure you might need, as well as how to operate an MMOG...
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Labels: mmo design

3 Comments:
It reads like a marketing white paper from a Tier One company that just noticed the size of the gaming revenue pot, and is trying to get a piece of the action.
It's interesting that their senior Games Team guy has only ten years experience in gaming.
Do you need any more lackeys? You have what HALF of what they claim you needs and you seem to be keeping your head above water...barely :)
So badly written it's painful, physically painful to read.
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