Cool Thing of the Day

I'm getting all set to head off to the Austin Game Conference and I'm already planning on the first night's activities. Drinks with MO you say? How about dinner at Stubb's BBQ? Maybe a little Red River bar hopping (Sixth Street is soooo passe they say)? Well no actually. I'm gonna see if I can fire this little flight simulator from Google Earth up and crash into a building. I wonder if that'll get me put on a list...
Google Earth’s Hidden Surprise: A Flight Simulator
Labels: flgith sim, serious games

2 Comments:
Stubb's sucks, go to Iron Works (next to the Conv Center) instead.
Or Lambert's up off 2nd St. on the other side of Congress next to City Hall-excellent Mac and Cheese and desserts, and upscale BBQ (read-pricey) Get there early, though, it fills up quick.
I've contemplated on a number of occasions the marketing utility to a company that's developing generalized tactical/operational-military-simulator mechanics of working with terrain that's code compatible with content and context extracted from Google Earth.
Such a capability might be somewhat useful in a prior-era game for plugging in representations of sub-tile-size surface geology and other features that haven't changed significantly in the intervening years. It could be extraordinarily useful, though, for sales and demos of the same mechanics with modern weapons on customer-selected current-day terrain as a planning/teaching/AAR tool.
The missing piece of the puzzle would be procedural code to recognize building overhead-image outlines and automatically place best-fit 3D models from a fairly large library.
Or, maybe Google would like to enter into a partnering relationship where the game included with Google Earth would *be* that generalized tactical/operational simulator. 8^)
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