Monday, February 20, 2006

Need Mac Help!

The graphics card on my Mac G4 (Silver front) recently went out and I'm having a tough time finding a replacement. I need an AGP card with an ADC output on it to mate up to my Apple Flat Panel. Yes, way to go Apple, why use a DVI port when you can make a propriatery ADC port. Oh wait you switched to DVI now. What do you call it when someone has to learn the same lesson over and over and over...

Well, anyway, if anyone can help out here please drop me an email, kkthnx.

Friday, February 17, 2006

News from The Associated Press

Boy those 3cd guys really get around don't they? For background info on this see Willy Tee. Oh and pick up one of his comics while you are there ya cheap bastard!

Link

Thursday, February 16, 2006

Open Test

Today's the day. 1.22 is going into open testing. Well, kinda open, you have to be a subscriber. I've really fallen in love with this kind of testing. Player feedback you say? No, not really. It is nice to have a lot of people testing it out but generally the signal to noise on these types of things is just crazy. No the real benefit is that a lot of people will be playing. Closed testing just isn't very glamorous anymore. We have some great people on the team, no mistake, but you rarely get more than a handful on in a given day. Open test allows me to put a hindred people on and get feedback that I would never be able to get. So, despite the poor signal to noise and the insane ammount of forum trolling I'll have to do it is just an invaluable tool for a production team. Especially when that production team is design and QA as well. You'll be seeing a lot more of these tests this year. I know that there is some impact on the live game and for that I do apologize but every time we do this we have a better releae and in the end that is what counts. Well, ok a kick ass read me is what counts but this is a nice second.

Tuesday, February 14, 2006

Cool Stuff

Torgen posted a great link today in the beta forums. There are a bunch of great drawings showing "the works" of some of Britains war machinery to the folks at home. Great stuff, take a look.

Link

Friday, February 03, 2006

How to Find a Battle in WWIIOL

Gnasche has put together an awesome little flash piece for new players (and probably some old players can benefit) on how to quickly find the action in game. Share this with some n00bz! Hay Gnasche, if you need some hosting help let me know. It;s the least I can do since you didn't name the file "Hey Gophur your UI blows your mom should get a refund on all that art school tuition.swf".

Gamasutra on VisSim

There is a great article up on Gamasutra that delves into the experiences of one time game dev, Holger Gruen, turned simulation maker. Very interesting read. We often think of WWIIOL as a sim, and in many ways it really is, but this article delves into the real differences, like the need for multiple client systems to run what a game would typically do in one.

I should thank one of our beta testers for the heads up on this but I'm getting a little senile and can;t seem to remember who sent me the link earlier this week.