New WAR Videos!

It's like getting Christmas all over again! Just in case you're not sure, yes I will be playing this to the point that I might need an intervention. Hoowah Shadowclan!
Warhammer Online at MMORPG.COM

Just in case you missed it V.i.s.t.a. is going live today and before you ask, no we will not be supporting it by tomorrow. Despite the fact that the nVidia driver is still not released today and there is no hope in sight for a Creative driver, by all accounts Vista is not running games as fast as XP and let's be honest, WWIIOL doesn't need to be any slower. The good news is that despite all the hooplah spewing from Bill today, M$ knows Vista isn't ready and has already announced plans to release SP1 in a few short months.Labels: vista
Labels: serious games

Reminder for me to read this a couple of times. I haven't really done any sound engineering since college and I think that now that we have 2 outstanding volunteers doing new sounds we might make a lot of progress this year. Killer is managing them so that should be a nice feature set that doesn't get crushed under my overload. My boss rocks.
Man I love Reaper Minis. They're here in Dallas and we've had many an opportunity to go over there and hang with them and game it up. It's been a while, granted, and we never really got that project off the ground but... Today, Greg pointed out that Reaper has some free Dwarfstar games up for the D/L. Super, uber sweet. Now the only question is, which one first.
If you don't know about Badge of Blood, it's a Half-Life based game being created by a few members of our community. I've talked several times with Yoda about it at various conferences and telephone calls. I'm always interested in indy projects and more than happy to offer any advice I can. Anyhoo, I got a google alert this morning about a new Badge of Blood interview on Halflife2.net but it seems to be a dead link. maybe Yoda got slashdotted...hey! It could happen. If you have any info on the story I'd appreciate it. Gonna be a little too busy today testing live code fixes for that collision stutter bug that seems to have been plaguing us since the intro of bouncing grenades to go digging the intrawebz for info. Hopefully we'll get a couple other minor changes in as well. See ya in the Read Me...