Friday, September 28, 2007

AGDC Links

I'm planning on writing up my time at AGDC this year as there are a lot of good tools that I came away with. In the interim, here's a list of links about the show that I need to read and you might find interesting as well.

Panels
MMO on Console - I missed this one but someone IS going to do it and they might even do it well. Ok yes, technically someone HAS already done. A few somebodies actually. The news here is making it cross platform, oh and probably also trying to make it suck less than previous attempts. NCSoft has already thrown their cape in with the PS3. Maybe even the PSP?

Defining Fun - I didn't see this but BLOO and many were very impressed. It defines fun through the PENS model (Player Experience of Needs Satisfaction) :
- Competence
- Autonomy
- Relatedness

BLOO notes:
This matches with other research and opinions of other game academics
and designers.

- Competence (PENS)
- Achievers (Killers in PvP) (Bartle Player Types)
- Game (Schubert)

- Autonomy (PENS)
- Explorers (Bartle Player Types)
- World (Schubert)

- Relatedness (PENS)
- Socializers (Bartle Player Types)
- Community (Schubert)


Richard Bartle:
Player Types In MUDS: http://www.mud.co.uk/richard/hcds.htm
Bartle Test: http://www.guildcafe.com/bartle.php

Damion Schubert: http://www.zenofdesign.com/


Tools
Vivox - Warcry covers the Vivox demonstration. Vivox is a cool voice technology we've looked at before and it include some cool multi channel command and control layering that might just work excellent for the game.

Big World

News
Matt Frior moves to ZeniMax. I've always admired Matt and his talks at AGDC are among the best. Very focused and down to earth. ZeniMax on the other hand...hmm...well, technically I probably can't talk about it, so I won't. Good luck Matt, you'll need it.

Star Trek Online - Killer Tribbles. Really, what else is there to say? Not much apparently.

Romero - Even less to say. I did sit next to him and Stevie Case one year flying out to E3. I remember thingking at the tmie "Wow, that chick is hot!". That was years before everyone starting talking about WoW. I'm visionary, you see, just like John!

Raph Koster - Interview. Raph really stole the show for me this year in the final panel. While I don;t think the big MMOs are going anywhere soon (and neither does Raph I bet), the success of web based and casual spaces is ludicrous to argue against. Habbo Hotel, more players than WoW and more importantly a 60% ROI? Seriously...

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Tuesday, September 25, 2007

BEGM: Battleground Europe Game Monitor


Technically this is a cool thing of the day. Even more, for you WWIIOLers it is probably the COOLEST thing of about any day. Oli created a dbase access set and the guys have been hard at work making very cool widgets. God I wish our UI tools were this sweet.
KFS1 says: Guys who have been developing stuff with WireTap are finally starting to release their tools. Apos520 has had one out for a while, Sres has been providing the High Commanders with TOE training tools using it, SLR released a Java-based (cross-platform) one a few days ago, and Xiper has just released his open source BEGM (Battleground Europe Game Monitor)
BEGM: Battleground Europe Game Monitor

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Thursday, September 20, 2007

This Is Important

Shan and I have been talking about this , this evening. We've decided that I should commit myself. Tough Eh? Pony UP you little friends.

I'll tell you more about this in the coming weeks but seriously, this is good stuff. Of, course, I'm going to have to walk my ass off but that is all worth it.

2007 Dallas/Ft. Worth Breast Cancer 3-Day - General Donation

Wednesday, September 19, 2007

Metaplace

It looks like we finally get a definitive answer to the question, "So when is Raph gonna unveil this mmo-as-web standard he's been on about?" It's all over the web so I'll leave the commentary to those with more time. I'll simply add, "Sounds very cool, sign me up."

Metaplace - Metaplace Announcement

Tuesday, September 18, 2007

Note to Self

Another one of those BORING production things I need to read. The game designer in me says "move on, these are not the interesting bits you are looking for." Unless of course you too need to actually think about making a product and delivering a service and realize that 90% of ALL business is the same and that being the idea guy, while most fun, doesn't really get the job done. Yay producers!

Gamasutra - Production Values: The Value of Project Management

Monday, September 17, 2007

.report

Just had to share today's gem of a report. Always so entertaining reading these. FYI I do read ALL of these almost everyday, unless we're in open testing and beta and then I tend to focus on those. Here goes:
2007-09-14 21:36:06  playerNameWitheld   German 8. Zerstörerflottille maniacm mission cell#145 near Dordrecht N51.49.11 E4.38.51
"silent bombing/straffing should be an exploit"
2007-09-14 21:46:08 playerNameWitheld German 8. Zerstörerflottille mwhitman mission cell#145 near Dordrecht N51.48.35 E4.38.47
"WTF MFING PANHARD FIRING THROUGH A FING HILL AT DORD, ALLIED BIASM"
2007-09-14 22:01:34 playerNameWitheld German brigade scrn last nearDordrecht N51.49.28 E4.39.4
"rename the game to allied and crs loser idiocy online"
Ahh, Loser Idiocy Online. Now that's catchy! All from the same player; all in a row. I love my job...

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Thursday, September 13, 2007

On Chat

Chat is the primary vehicle of interaction in MMO's and ours could certainly use an upgrade. I'm posting this as a reminder for me to read as I'm a little busy ATM.

Master's Thesis: Chatting in MMOs - GameCareerGuide.com

Cool Thing of the Day


Ahwulf sent this to me today. More procedural city building stuff. This is WAY cool. Be sure to read the SIGGRAPH papers.

Pascal Mueller's Wiki - City Engine

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Wednesday, September 12, 2007

Sanya Moves to Guildcafe.com

Sanya Thomas (now Weathers) is a pillar of MMO community management. Along with Jessica Mulligan, she is one of the most influential people that I have met in this area. Going from the top spot at EA to a web thingy might sound weird at first but I bet Sanya has her ducks in a row. The new guild tool they are working on is very interesting. It reminds me a bit of some Playnet discussions we've had about resurrecting the old squad templates and launching a guild management site with RSS aggregators and custom web pages and server and voice hosting and, and, and...

Sanya will probably trump all that. The girl is good. Good luck Sanya and thanks for the many great insights you've shared through the years.

WarCry Network : AGDC 07: GuildCafe Interview with Sanya Weathers

Tuesday, September 04, 2007

Cool Thing of the Day


I'm getting all set to head off to the Austin Game Conference and I'm already planning on the first night's activities. Drinks with MO you say? How about dinner at Stubb's BBQ? Maybe a little Red River bar hopping (Sixth Street is soooo passe they say)? Well no actually. I'm gonna see if I can fire this little flight simulator from Google Earth up and crash into a building. I wonder if that'll get me put on a list...

Google Earth’s Hidden Surprise: A Flight Simulator

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Monday, September 03, 2007

WoW Webcomic, Now With Babies on a Stick!

Long time funny man Lum then Mad, known to all WWIIOLers for the timeless rant on using 7 fingers to fire a rifle in our early days, now more respectfully known as Scott, posted a new WoW web comic that is worth the read if you swing that way. A true successor to the old Flintlocke's Guide to Azeroth that recently met its demise. The eternally macroed Loping the Chinese ninja looting bot who is Flintlocke's favored wee companion is more often than not, comedy gold.

Thanks Lum. If we get the chance to sit down and trade some snark this year in Austin I'll happily sport the first round.

"This is so gonna rule." | Broken Toys

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