Tuesday, November 27, 2007

MMO for MilSim Application

Some older but possible still relevant reading material for me. You might like as well. This is a report on using games for MilSim and has some direct importance on what we do here for both WWIIOL and our "other" projects. I'm not sure why they talk about NWN ( I haevn't read this yet hence this post as a reminder to me...) but I've got a level 40 Dragon Disciple who could probably wipe a Brigade at minimum. Guess I'll call Col. Mustard and see if he's up for a game.

Thanks to Cid for the linkage on the beta forums.

2005_HFES_paper.pdf (application/pdf Object)

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Thursday, November 15, 2007

Are You a Top or a Bottom

Designer that is. I should have probably gone with one of those Rocky and Bullwinkle style titles such as "I Like It on Top OR Bottoms Up!". Who knows maybe something even a little more Ron Jeremy from the 70s. Alas, this is just a thread reminding me to read an article on Bottom Up and Top Down game design. Sort of relevant to work as of late. I tend to prefer the bottom up approach, I imagine, as, to me, story is nice flavor and you can't beat a game like Fallout that just has the right flavor going for it, but, at the end of the day, I'm a gamer, a designer, and not a writer, and if it isn't fun, then I don't really want to read your story. How's that for a run-on sentence. Eat it Ms. Crabtree!

Oh yeah, btw, did you see that now that Bethesda has cashed in on the once great franchise of Fallout, good ole Interplay is still planning to do that MMO. Here's a little prediction for you. Bethesda doesn't think much about Fallout as an MMO when they can do Oblivion and it will be so much more the WoW killer. Uh...yeah. Whatever. I wonder what the hell Matt was thinking when he went over there.

Gamasutra

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Monday, November 12, 2007

Bloo Does teh Video Blog



Ok. Seriously. Bloo is insane. Paratrooper news is, however, always very cool.

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